first of all, happy mother’s day to any mother who’s reading this.
this is a bonus story in the island of light series called the Mountain of Light! it is set on the island of light, although you are not the king. instead, you are a swordsman who is fed up with just using a sword, he wants to be able to use magic as well…
The document has the rules for the adventure, but to make it easier for you i have written them here for you. underneath the rules you will find the link to the cyoa adventure. good luck…
HOW TO PLAY
Battling
To battle, you first need to find out what your Attack is and how much health you start off with. Here is a table showing how much Attack and health you have just after the start:
Mage type | Attack | Starting Health | Description |
Necromancer | 4 | 15 | All-round |
Pyromancer | 5 | 10 | Good at attack |
Hydromancer | 3 | 20 | Lots of health |
At the beginning of a battle, you must decide who will go first. This will be decided by whoever has more health.
On each round, you will need to calculate your hit score by rolling a six-sided die and subtract it from your Attack. If your hit score is -2 or under, you swing and miss. Because you are off balance, if, on the next turn, the monster that you are battling does damage, it will deal 1 more damage than usual. If you get -1, the monster you are batting blocks your blow. If you get a 0, then you wound the monster. Deal the monster 1 damage. If you get a 1, then you injure the monster. Deal the monster 2 damage. If you get a 2 or more, you hit. Deal the monster damage equal to your Attack.
Once your turn is over, then it is the monster’s turn. Use the same method, but using the monster’s Attack score. The monster’s attack and health will be shown on the page.
Spells
Some spell you can cast once in battle (battle spells), some spells you can cast whenever it says that you can (option spells), and some you can cast at the start of a battle if it gives the option, and they are limited (start spells, you start with 1 of them)
Here is a table of the spells that you can have, which shows what type they are, what type of mage uses that spell, what the spell is good at and a description of what the spell does.
Spell name | Spell type | What it does | Spells user | Spell strengths |
Fireball | Battle | Deals and extra 2 damage. | pyromancer | +2 damage when used at a fire enemy |
Revive | Option | Summons skeletons under your command | necromancer | Weakening all enemies |
Wave | Start | Sends a huge wave flying at an enemy | hydromancer | Killing fire enemies |
Heat | Option | Heats up the area near you. | pyromancer | Keeps you warm |
Unfreeze | Option | Unfreezes stationary objects | hydromancer | Unfreezing water and other objects from ice |
Catch | Option | Can catch you if you trip or fall | hydromancer | Stops you from losing fall damage |
Burn | Start | Burns anything that it touches | pyromancer | Killing ice enemies |
Black swirl | Start | Makes a swirl of darkness haunt your enemies | necromancer | Quickly killing most enemies |
As you can see, the necromancer has fewer spells, but this is not a disadvantage because the spells that the necromancer possesses are very useful. You can start your adventure down the mountain now…
To print this as a book, you can use Adobe Acrobat Reader DC.
Open the Print dialog and choose “Booklet”
